VIRTUAL REALITY IN EDUCATIONFundamentals, Devices, Applications and Innovation in Teaching

Authors

  • Rafael Carvalho Ramos Author
  • Wlamir Lobato Borges Júnior Author

DOI:

https://doi.org/10.51473/rcmos.v1i1.2024.540

Keywords:

Virtual reality. Innovation in Education. Innovation in Teaching. User Experience.

Abstract

Virtual Reality (VR) has stood out as an innovative tool in education, transforming the way
students learn and teachers teach. The integration of VR devices, such as glasses and
simulators, allows the creation of immersive environments, in which students can explore
complex concepts in a practical and engaging way. Furthermore, VR offers opportunities for
new teaching paradigms, such as virtual visits to museums, simulations of scientific
experiments, and trips to historic places. This approach stimulates students' curiosity,
creativity and engagement, making the learning process more dynamic and meaningful.
Recent data indicates that schools and educational institutions are increasingly adopting VR
as part of their pedagogical strategies, recognizing its potential for educational innovation.
This work aims to demonstrate how Virtual Reality in Education is based on a promising
area, capable of revolutionizing the way educators and students interact with knowledge.

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Author Biographies

  • Rafael Carvalho Ramos

     Universidade Federal do Rio de Janeiro. <>. https://orcid.org/0009-0002-7498-9651

  • Wlamir Lobato Borges Júnior

    2 Universidade Federal do Rio de Janeiro. <>. https://orcid.org/0009-0005-2171-5835.

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Published

2024-06-24

How to Cite

RAMOS, Rafael Carvalho; JÚNIOR, Wlamir Lobato Borges. VIRTUAL REALITY IN EDUCATIONFundamentals, Devices, Applications and Innovation in Teaching. Multidisciplinary Scientific Journal The Knowledge, Brasil, v. 1, n. 1, 2024. DOI: 10.51473/rcmos.v1i1.2024.540. Disponível em: https://submissoesrevistarcmos.com.br/rcmos/article/view/540. Acesso em: 7 mar. 2026.