Analysis of the Impact of Gamification on Financial Literacy: A Study with Elementary School Students
Analysis of the Impact of Gamification on Financial Literacy: A Study with Elementary School Students
DOI:
https://doi.org/10.51473/rcmos.v1i1.2026.2205Keywords:
Financial Education. Gamification. Active Methodologies. Elementary School. Financial Literacy.Abstract
Contemporary society imposes complex financial challenges that require the formation of citizens equipped with financial literacy from basic education onwards. This study investigates the impact of gamification and active methodologies on the development of financial mathematical competencies in students aged 11 to 13. The primary objective was to evaluate the effectiveness of a ludic learning object — an interactive board game — in the assimilation of structural concepts such as budgeting, conscious consumption, savings, and interest. The adopted methodology followed a mixed-methods approach (quantitative and qualitative), structured into stages of instructional design, practical application, and results analysis through pre- and post-testing. The findings revealed significant progress in participants' performance, with a 35% increase in financial planning proficiency and a 42% increase in the understanding of interest and savings concepts. Beyond cognitive gains, greater engagement and a reduction in math anxiety were observed through experimentation in a simulated environment. It is concluded that the insertion of ludic strategies into the school curriculum is a powerful tool for the didactic transposition of economic themes, promoting autonomy and preparing youth for conscious decision-making. This research reinforces the need to integrate financial education interdisciplinarily for effective citizenship training.
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Copyright (c) 2026 Aurélia Félix de Castro Cunha, Odacir de Almeida Neves, Angélica Félix de Castro (Autor)

This work is licensed under a Creative Commons Attribution 4.0 International License.

